Walltopia Caves – the first to feature educational games and walking exploration

Walltopia’s expertise in the climbing industry and specifically in the design of rock-realistic climbing walls has naturally led to the idea of building artificial caves. To this day, we have installed 17 projects worldwide. Amog them is Green Box in Beijing, China – the largest artificial cave in the world.
We are also the first company to produce walking exploration caves and integrate them with the Gamifier – a gamification system by our partners at Techtopia.
This year at the IAAPA Expo visitors at our booth #1686 will have the chance to experience one of our caves in real life. The model we’re showcasing features both walking exploration and gamification.
Edutainment in Practice
The walking exploration cave consists of chambers that resemble real caverns. It offers an educational caving experience. The participants walk through various rock formations and learn about the underground world just as if it was formed by nature.
Level up visitors' experience with Gamifier
The Gamifier is an interactive scoring platform that brings gamification into active entertainment, increasing repeat visits. When integrated into a Walltopia Cave, it makes the experience more engaging by offering fun games, a scoring system, and competitive modes. Additionally, the Gamifier has educational elements, with games focused on learning about natural wonders. One popular game involves searching for and collecting fossils, where players score points based on how many they find. This blend of entertainment and education enhances the overall adventure for participants.
Curious to find out more about our caves? Just write us a message at adventure@walltopia.com to book a meeting with the team at IAAPA.